Shield

Description
Shield prevents on-hit damage by absorbing damage and removing an equivalent amount of Shield. Excess damage reduces Health by the remaining damage.

Damage to Shield is unaffected by.

Shield does not block and  damage.

On, the player's Shield value is reduced by 40%.

Trivia
On, the player's Shield value is multiplied by the ShieldDecayChange multiplier, which is 0.4 by default.