Sunbeamer

Description
When cast, the Sunbeamer summon structure will remain in place, casting a beam four tiles away, continually hitting anything who cross the hit zone. The structure has 120 hit points and deals 40 damage every second.

Strategy and Synergy
The Sunbeamer is more of a supporting spell due to its ability to continually hit the same tile 4 tiles away. Thanks to this the sunbeamer can be a sort of an area denial summon similiar to, although operating differently. First and foremost, the sunbeamer will attack directly, dealing 40 damage every second and secondly, it will hit a fixed position four tiles ahead of the turret.

Take care with enemies and spells capable of such as  and Bomberboi, as those will disrupt the Sunbeamer hit zone.

Abilities that increase the Spell Power of structures such as the Mech Wrench or Multitool will greatly improve the damage potential of this spell due to the high hit-rate and DPS capacity.

As with most spells, Hazel will make the best out of this spell, specially when using the Build starting kit, by adding extra spell power and some  to the Sunbeamer.