Jam Cannon

Description
Fires a 80 damage shot for each Jam in your deck. Has an anchor time for 0.1 second for each shot. Add 1 Jam to your deck.

Strategy and Synergy
This spell is one of the two best -scaling spells, the other being, because it gets extremely strong when there are a few Jams in your deck. In a average deck, that becomes 160-240 damage for a 0-cost spell. If used in a deck that generates a ton of, it can easily fire 6-10 shots for 480-800 damage. It essentially becomes a weaker but easier-to-use, and the two spells combined make up the core of a Jam Deck.

Using Jam Cannon in combination with Jam Slam requires you to manage your deck and keep straight which spell is which; Jam Slam powers up by casting your Jams, and Jam Cannon powers up by keeping them. Jam Slam can be used freely, but try to only use Jam Cannon after you've already cast spells like, or after you've shuffled your deck without emptying your Jams.

Giving Jam Cannon or  is a viable strategy - by removing it from your deck on your first cycle, not only does it free you up to cast Jams without worrying about keeping any, but it will synergize with artifacts that activate when a card is consumed, like, which are also excellent with Jam spells. Also, only adds  to the deck on the first cycle through your deck, so Manajam and a consumable Jam Cannon make a good combination.

is also a useful upgrade, since it allows you to move while casting Jam Cannon, removing its other main drawback.

pairs well with Jam Cannon, since having a lot of Jams powers up both spells.

See Jam Deck.

Trivia
The flavor text "And welcome to the jam" is a reference to Space Jam alongside 's flavor text "C'mon and slam"