Meditate

Description
Upon cast, gain 1 and put the player character onto  for 0.5 seconds. When the Anchor duration ends, the player receives 2.

Strategy and Synergy
Because this spell locks the player character in place for a significant period of time, it should not be cast during high-speed movement or dodging the enemy's attacks. Instead, the player should wait until the enemy has finished their patterns before casting Meditate. Additionally, outside of its intended use, it is also a Trinity generator that doesn't cost any Mana to cast. It is therefore comparable to that doesn't give the player  on  while also being slightly more dangerous to use.

Like for, applying the upgrade isn't as beneficial as it may seem at first glance. While it does allow the player to move around and cast other spells during its duration, the Mana gain is only applied to the tile the spell was originally cast on, meaning that if the player doesn't return to said tile before the anchor period is supposed to end, they won't receive the Mana. This is still useful in a spam deck that utilizes sources of Mana generation, however, as the player is unlikely to be moving when they are rapid-firing spells.