Blink

Strategy and Synergy
Highly useful defensive spell, Blink activates instantly and a free cost. Coupled with the added benefit of granting haste and a bit of shield in doing so.

The instant teleport can save the player in a pinch, and move them to the front whenever stuck, either by debris or the ice blocks generated by MonolithIce or the Ice Launcher. Alternatively they can also allow for swift dodging from an imminent attack/projectile. The haste effect will additionally provide enhanced dodging skills for a while longer after the initial teleportation is done.

When considering upgrading Blink, avoid, as this will only add an unecessary mana cost for negligible benefits (It would raise the shield to 40, since it would cast it twice, but Blink is mostly useful to be used in dire situations, to avoid an attack, and the zero mana cost is always accountable, specially with low mana characters or in some decks).

Trivia

 * The flavor text is a reference to the phrase "Now you see it. Now you don't" often used as a means of trickery or deceit typically by magicians. The subject in the phrase is often replaced.