Acupuncture

Description
Kunais apply Fragile.

Strategy and Synergy
A artifact that specifically supports. One of the better one's that makes Kunai stronger. Not as strong as allows Kunai to get, but it isn't directly harmfull to their strategy like.

Picking it up will automatically make all Kunai deal more damage, since everything hit will gain 1. Especially since Kunai are always at the end of the deck, this means all Kunai deal more damage due to the. This grants Kunai access to, letting them deal even more damage.

It is possible to keep a high damage spell in one slot until the player gets to the Kunai, but this isn't adviced, since will generate more Kunai and will be most often worth more to keep in the slot. Even simply shuffling the deck with only a few Kunai in it is probabaly better. This can be used at the start of the run to deal more damage with common spells. Especially / and work especially well, since they all are common spells that aren't very intrusive in most other strategies. + / + Acupuncture can't carry a entire deck until the End of the run, but dealing 450 dmg for 3 Mana with against the first few Bosses is always good.

When found in a deck without Kunai generator's, it won't do that much, since it requires Kunai to work well. Although the player doesn't have to pick up spells to use this artifact. Other common artifacts like or  can easily enable Acupuncture and serve as a weaker  that cost nothing and applie only 1.