User:Chimerarx/sandbox

Shield: Strategy and Synergy

 * Fitting her role as a protector, Reva's Reflector Gem lets her excel at defending hostages in Distress encounters. This makes and  prime pickups for her.
 * Deflect is a potent offensive tool as well as a defensive one. Timing it well will let you completely counter many boss patterns and deal massive damage in retaliation.
 * Reva's shield is also her primary damage source so do not get careless on dodging just because you have a bit of shield built up. Shield throw will become a dead spell if you can't keep your shield high.
 * It is worth practicing aiming to hit certain tiles; without landing it reliably, Reva may struggle to achieve a high damage output in the early game, making the missile silo hazard and some battles more dangerous. It may be easier for some players to track backwards from the targeted tile and then position Reva as needed.
 * It is possible to deflect hazard damage, including missile silo's impact. This can allow you to play extremely safely in missile silo rooms and rely on the impact damage to wipe the field.
 * will return to whichever tile the player is standing on as the attack makes contact with an enemy; this allows the player to move a tile or two after throwing without missing the catch
 * It is a good habit to move as often as possible when playing the Shield kit to make use of . Spells that hit multiple tiles of a row will allow Reva to stack up shield while she attacks by moving left and right.

Beat: Strategy and Synergy

 * Reva's alternate loadout is focused on heavy use of Reflector Gem to stay alive and deal damage. All of her starting spells are low-mana, allowing her to spend mana on deflecting as necessary.
 * Deflecting will reflect the self-damage, dealing 40 damage and gaining 100 shield for 1 mana. This is an incredibly potent combo and critical to building up shield on Beat Reva.
 * Pinch is not worth deflecting, as it only does one damage. The main purpose of this spell is to deal 20 damage with
 * Judicious use of will allow you to tank multi-hit attacks easily and return significant damage with
 * Link can be used for much-needed Area-of-Effect damage in hallway fights by linking one enemy and damaging anything else, including yourself.
 * Because Beat Reva does not have any built-in healing, it is still recommended to avoid health damage where possible. Deflection is almost always better than using to deal damage.
 * will proc with every bounce off of yourself. This allows it to rack up insane amounts of damage quickly against stationary targets.

Trivia

 * As of version 1.1, Reva's Shield loadout is unlocked at level 6.
 * Beat Reva can tie with Violette for the fastest possible death in the game by using either Pinch or Corset immediately in a Hell Mode 14 run.