Glossary

Anchor
See

Attack Damage
See

Being
An entity that can occupy a and has HP.

Break
See

Consume
See

Crack
See

Deck
Your inventory of s.

Defense
See

Flame
See

Flawless
Flawless is rewarded to the player upon completing a Zone without taking enemy damage (with notable exception of taking damage from Violette's unavoidable). This excludes Distress zones. The player gains 2.

Flow
See ,

Found Remains
For completing or making it far in a given run before dying, the player is rewarded with artifacts in a subsequent run. See Found Remains

Fragile
See

Frost
See

Hallway Fight
Community term for a non-Boss battle Zone.

Haste
See

Health/HP
See ,

Jam
A spell that is obtained by various Spell or Artifact effects. It does nothing on its own but cost mana and spell slots, but the effects of the Spell or Artifact that granted you the Jam are usually strong.

See

Kit
A specific set of starting stats, weapon, artifact, and spells for a character. See the Heroes to see their kits.

Kunai
A spell that is obtained by various Spell or Artifact effects. It is a fast, straight shot spell.

See

Link
See

Luck
See

Mana
A regenerating resource needed to cast spells. If you don't have mana equal or more than the spell cost you try to use, the spell won't be cast.

See, ,

Money
See

Piercing
This spell projectile does not disappear after hitting a target, allowing it to hit multiple targets.

Poison
See

Rarity
See Rarity

Reflect
See

Relocation
An effect that changes an entities position on the field. Not explicitly stated in the game, but many spells refer to this effect as Push, Pull, and Teleport. See

Removal
See

Root
See

Sera
See

Shield
See

Shuffle
See

SK
Community term short for Shopkeeper.

Spell Power
See

Spell
A action that provides an effect when used. Spell becomes unavailable after use until you shuffle.

Stack
A resource or ailment pool totaling the amount gathered indicated by an icon and number underneath a. This includes Flow, Trinity, Frost, and more.

Structure
An entity on the field that is usually neutral and can affect both the player and enemies. Some are summoned through spells, while some are spawned at the start of a battle.

Summon
See

Tile
A space on the field in which can be occupied by a being, spell attack, or environmental effect. Tiles generally are traversed in 4 directions: Up, Down, Left, Right. Some spells may travel diagonally through tiles.

Trinity
See ,

Upgrader
See

World
A set of themed zones with a boss at the end. The 5 worlds are Fire, Arctic, Forest, Ruins, and Eden.

Zone
A section of a that the player traverses through. Each zone will have a type designated by its icon.

See Zones