Thunder

Description
Thunder hits 4 tiles away that deals 100 damage to the target hit instantaneously upon casting. This spell is a part of Saffron's Default and Chrono loadouts.

Strategy and Synergy
Okay so first of all, you need to stand 4 tiles away from the enemy. The aim marker (if you're playing with it enabled and before Hell Pass 3) will tell you precisely which spot Thunder will hit at. This way, if the aim marker is just a tile on the left of the enemy, simply move to the right. Then, you need to pay attention to what spells you currently have, and which spell slot it is in. After that, look at your current and see whether if it is 1 or more, and if it is, find the corresponding key to cast the spell, and press said key. Congratulations, you have now successfully mastered the Way of Thunder. In certain extenuating circumstances however, your character might be blocked off from standing 4 tiles away from the enemy. To fix this, either pay attention to the enemy's movement and hit them whenever they move elsewhere from their safe spot, or alternatively, if the desired tile that you wanted to be in is blocked such as from Rocks, you may use a projectile-based spell instead to remove the obstacle before moving onto the tile that would hit the enemy 4 tiles away from you.

Of course, if you have another higher-cost and more effective spell in hand and you're able to cast it, you should consider casting it instead before Thunder as well. Another noteworthy point that you will need to be warned of, is that in order to really utilize this guide effectively and proficiently, you must have at least 1. Otherwise, you won't be able to use the core spell that this strategy completely revolves around and will render it obsolete.

Trivia
The flavor text, 'Shock and awe', is a play on words on Shock and Awe, a war tactic that involves an overwhelming display of power to destroy the enemy's morale in battle. The pun here used the literal meaning of being shocked.