Hazel (Boss)

Description
As a Hexawan engineer, most of Hazel's attacks revolve around summoning structures to fight for her. Like player summons, these structures have their own shield and HP pools, and Hazel may buff them to increase their damage. She may continue summoning them as long as there is room in the appropriate row or column (up to 8 in total), meaning the field can become crowded if the player lacks damage potential or ignores the structures.

When spared, Hazel will occasionally appear at the start of battle and summon a gun turret facing the enemy side of the field; if there is a Hostage present, she may grant the Hostage 90 shield instead of summoning the turret.

Patterns

 * [Note that Hazel may attempt to place a structure on top of a previously placed one, either dealing damage to it and not spawning the new structure or destroying it and replacing it with the new structure.]


 * Summons Flame turrets on the top row of the player's grid: These have 60 HP and periodically fire, hitting the 3 tiles directly below the turret on the grid. The number of turrets spawned at a time depends on Hazel's tier and whether she is low on HP or not.
 * Summons on the leftmost column of her own grid, facing leftward. Note that these have 60 HP, unlike the spell variant's 120 HP. Like for the flame turrets, the number of turrets spawned at a time depends on Hazel's tier and whether she is low on HP or not, from 1-2 turrets at tier 1 and 2 to 2-3 at tier 3 and 4.
 * (From tier 2 and above) After summoning the Gun turrets, if there are any left after a short delay, she may occasionally buff ALL turrets (including any belonging to the player), granting shield and temporarily increased damage per shot (For tier 2, 30 shield and 10 damage, for tier 3, 40 shield and 20 damage, and for tier 4, 50 shield and 30 damage).
 * Hazel slams the ground with her wrench, spawning a shockwave that rapidly moves to the left, targeting the player character by moving diagonally north-west or south-west should the player be above or below the shockwave respectively. The shockwaves will damage structures on the tiles they hit. The speed and amount of shockwaves increases depending on Hazel's tier, from 1 shockwave at tier 1 to 7 shockwaves at tier 7.
 * Summons 4 rockets in a single column, which have 40HP and quickly travel leftwards, dealing contact damage should they hit the player, though damage may be avoided if the player moves directly through the rockets with precise timing. The rockets count as structures. On tiers 3 and 4, 2 separate columns of 4 rockets are summoned, with a short delay in between.
 * Summons a great number of on the 3 rightmost columns of the player's grid, and 2  on the leftmost column of her own grid. After a short delay, left-to-right, one or more columns are squashed, dealing 100 damage to both the player and any structures, until the Beam Crystals are destroyed. The amount of columns that can get squashed at a time increases the higher Hazel's tier is (1 for tier 1 and 2, 2 for tier 3 and 4 for tier 4). The amount of walls spawned also seems to increase with Hazel's tiers, though the amount of Beam Crystals is unaffected.
 * (After losing health) Summons on the rightmost column of the player's grid, the amount of which is based on her tier (2 for tier 1, 3 for tier 2, and 4 for tier 3 and 4).
 * Hazel slams the ground with her wrench, spawning a shockwave that rapidly moves to the left, targeting the player character by moving diagonally north-west or south-west should the player be above or below the shockwave respectively. The shockwaves will damage structures on the tiles they hit. The speed and amount of shockwaves increases depending on Hazel's tier, from 1 shockwave at tier 1 to 7 shockwaves at tier 7.
 * Summons 4 rockets in a single column, which have 40HP and quickly travel leftwards, dealing contact damage should they hit the player, though damage may be avoided if the player moves directly through the rockets with precise timing. The rockets count as structures. On tiers 3 and 4, 2 separate columns of 4 rockets are summoned, with a short delay in between.
 * Summons a great number of on the 3 rightmost columns of the player's grid, and 2  on the leftmost column of her own grid. After a short delay, left-to-right, one or more columns are squashed, dealing 100 damage to both the player and any structures, until the Beam Crystals are destroyed. The amount of columns that can get squashed at a time increases the higher Hazel's tier is (1 for tier 1 and 2, 2 for tier 3 and 4 for tier 4). The amount of walls spawned also seems to increase with Hazel's tiers, though the amount of Beam Crystals is unaffected.
 * (After losing health) Summons on the rightmost column of the player's grid, the amount of which is based on her tier (2 for tier 1, 3 for tier 2, and 4 for tier 3 and 4).
 * Summons a great number of on the 3 rightmost columns of the player's grid, and 2  on the leftmost column of her own grid. After a short delay, left-to-right, one or more columns are squashed, dealing 100 damage to both the player and any structures, until the Beam Crystals are destroyed. The amount of columns that can get squashed at a time increases the higher Hazel's tier is (1 for tier 1 and 2, 2 for tier 3 and 4 for tier 4). The amount of walls spawned also seems to increase with Hazel's tiers, though the amount of Beam Crystals is unaffected.
 * (After losing health) Summons on the rightmost column of the player's grid, the amount of which is based on her tier (2 for tier 1, 3 for tier 2, and 4 for tier 3 and 4).
 * Summons a great number of on the 3 rightmost columns of the player's grid, and 2  on the leftmost column of her own grid. After a short delay, left-to-right, one or more columns are squashed, dealing 100 damage to both the player and any structures, until the Beam Crystals are destroyed. The amount of columns that can get squashed at a time increases the higher Hazel's tier is (1 for tier 1 and 2, 2 for tier 3 and 4 for tier 4). The amount of walls spawned also seems to increase with Hazel's tiers, though the amount of Beam Crystals is unaffected.
 * (After losing health) Summons on the rightmost column of the player's grid, the amount of which is based on her tier (2 for tier 1, 3 for tier 2, and 4 for tier 3 and 4).
 * (After losing health) Summons on the rightmost column of the player's grid, the amount of which is based on her tier (2 for tier 1, 3 for tier 2, and 4 for tier 3 and 4).
 * (After losing health) Summons on the rightmost column of the player's grid, the amount of which is based on her tier (2 for tier 1, 3 for tier 2, and 4 for tier 3 and 4).


 * (After losing health) Summons 2 on the leftmost column of her own grid.



Trivia

 * The line "Can you dodge a wrench?" is a reference to the line "If you can dodge a wrench, you can dodge a ball!" from the movie Dodgeball.