Manual:AnimInfo.xml

After creating a mod, Animation descendant elements within an Animations element inside NAME_AnimInfo.xml allows for the creation of animation data. The animation data must be called by a being before it can be used.

AnimInfo.xml Format
  

Animation Element Syntax
  

Animation
A parent element that contains frame elements. Has three attributes within it,,   and.

Loop
A boolean value for whether the animation set loops or not.

Name
A string value denoting the name of animation. Each animation must have a specific name to be registered by the game, which is, where beingID is the being's ID and the animation name is the animation name.

Animation Names

 * airborne
 * airLand
 * assist
 * back
 * cast01Channel
 * cast01End
 * cast01Mid
 * cast01Start
 * cast02End
 * cast02Mid
 * cast02Start
 * cast03End
 * cast03Mid
 * cast03Start
 * channel
 * charge
 * clear
 * dashing
 * death
 * down
 * downed
 * drop
 * flinch
 * front
 * hit
 * hop
 * idle
 * pet
 * raise
 * release
 * shield
 * slash01
 * slash02
 * slash03
 * slash04
 * spawn
 * specialEnd
 * specialStart
 * taunt
 * throw
 * throw02

frameDuration
An integer value that denotes how long each frame lasts for, in frames.

Frame
A valueless element that contains an image attribute, with a relative path to a .png file. Multiple of the elements can be present, and will be processed in order.