Mana Potion

Description
Upon cast, throw a mana potion starting from the player's current position to a random player tile, denoted by a blue square. The player will have a short period of time to catch it by moving to that location before it reaches its destination. If the potion is caught, the player restores up to 2.

Strategy and Synergy
Since this spell costs no Mana to cast, it is most of the time inconsequential to make use of. However, the position that the potion would land on may cause the player to take damage while trying to catch it and while trying to find an opportunity to cast it. This is more comfortable to use in a spam deck that utilizes lots of mana generation, where the player holds little regard to the specific spell that is being cast at a certain time.

It is worth noting that even when the potion had dropped onto the ground, there is a brief period of time where the hitbox would still remain, allowing the player to still reap the benefit for moving onto the designated tile even when being too late.

Upgrading this spell with is most of the time, detrimental. Since the second potion is thrown right after the first, it is very difficult for the player to get both potions at once. Even when catching just one of them, the benefit gained is reduced by half due to the increased Mana cost.

Trivia
The flavor text is a reference to a 2011 YouTube video, Potion Seller.