Wildfire

Description
Upon cast, fire 5 projectiles that travels straight forwards, originating from random player tiles. On hit, they deal 40 damage each as well as leaving {[k|Flames}} on that tile. There is a slight delay between each shot, and different shots may appear from the same tile. The shots themselves cannot hit the player.

Strategy and Synergy
This spell, as its name might suggest, is highly uncontrollable. Thus, it is best used as a "fire-and-forget" spell similarly to many other high-cost spells since there is very little that the player may do to influence the effects of this spell. However, the player may still maximize the damage of this spell by casting it when targets on the field are most scattered vertically. It is also a value pick since with each shot dealing slightly more damage and having basically the same effects of a, it's 5 worth packed inside a single 3-cost spell.

works well with this spell since Brushfire's effects are maximized whenever there are multiple Flames on different columns. Wildfire, since enemies will not always be on the same row, is likely to make it happen. The best upgrade for this spell is, as it fixes the most glaring issue that this spell has being its high Mana cost completely while still wouldn't have much of an effect on its overall impact, which is to generate Flames rather than to deal direct damage.