Jellygen

Description
Fires a volley of small projectiles at the player's location. The Enemy regenerates HP periodically, but loses 5 max health when launching its attack.

All Jellygen tiers' projectiles apply and follow the player as they're fired.

With increasing Tier, the regenerated health increases and the volley has more shots.

Strategy
The player can dodge the entire volley by moving around.

High DPS or a high damage spell are required to kill the Jellygen. Spells like or  simply oneshot the Jellygen, while  oriented decks can spam out Kunais dealing damage before the Jellygen can regenerate Health. To kill Jellygens on higher Tiers, higher DPS is needed. Especially on Hell Pass 7 and higher, the higher Tiers of Jellygen spawn earlier, being harder to take out with characters that have low starting DPS like Reva's Beat loadout.

Jellygens also eventually die of draining their own max HP, as it will hit 0 eventually.

After Hell Pass 8, the Jellygen will generate HP with both normal regeneration and the added regeneration from Hell Pass 8.

When the player has artifacts like or  the Player can minimize the damage taken when hit.