Shiso (Boss)

Description
When spared, Shiso will appear at each subsequent camp, giving the player an extra artifact. The artifact is not actually awarded until the end of the next encounter.

Strategy
Several of Shiso's attacks happen very quickly, requiring fast reactions to dodge correctly rather than memorization. Receiving hits while fighting him may also disrupt the player's own offensive with Jams and forced shuffles.

Claw Traps Push

 * Throws 2 (3 at tier 4+) claw traps and attempts to force the player into them with a series of 0 damage pushing attacks (2 at tier 1, 3 at tier 2, and 4 at tier 3+). If the player steps in a claw trap, they will be rooted for 2 seconds and Shiso will teleport in front of them to deliver a 60 damage shot, with additional shots as his tier increases. The player can stay safe by standing in tiles that are not in the same row/column as any claw trap, or by repeatedly moving against the pushing attack. The direction the wind pushes you is telegraphed by the direction Shiso moves.

Step Slash

 * Uses one or more -like attacks in a row that will move him forward 3 tiles and hit the 6 tiles in front in a 2x3 area. In addition to dealing damage, this attack also steals 10 and adds  spells to the player's deck (amount depending on tier).

Tall Wave

 * Charges up a 3-tile tall attack on which will hit the player for 60 damage and forcibly their deck.

Row Shots

 * (After losing significant health) Teleports to the front or back column of the player's grid, on the same row as the player character, shooting horizontally to hit the entire row. Repeats a total of two or more times. At higher tiers, additional tiles in the column and row that Shiso occupies will also be hit.

Cross Shots

 * (After losing significant health) Teleports to the player's half of the field, either in the same row or column as them, and hits in a cross pattern two or more times, hitting one tile in each direction. From Tier 4 onwards, the attack hits the entire row and column.