Ember

Description
Deal 10 damage as well as set the tile 4 tiles away from the player character. Assuming the player character has no additional and the enemies doesn't move away from the Flame, it will deal a total of 160 damage.

Strategy and Synergy
Ember is great for setting up a Flame build early on the battle, as the player can use it without consequences nor do they need to wait for their to regenerate in order to be able to cast other more impactful spells when they don't have  to start with. If the player has the ability to hinder the enemy's movements so that they take full damage of the Flame, this spell may be taken so that it can become an extremely cost-effective spell, not to mention the fact that it doesn't actually cost any Mana to play. To give a perspective, we can compare it to, which only has a maximum damage potential of 40, or Pyro Terra's weapon, Terraflare, which basically has the same effect as this spell, except it costs a whopping 2 Mana to use.

It also can be paired with in order to to generate extra Mana for casting other spells while costing none to play initially at all.

The "L" Upgrade (, Gain and 5 Max HP) is a great upgrade to get on this spell, as it may be played for no mana cost nor any repercussions from playing the spell at all to get the benefits out of the upgrade.

Trivia
The flavor text is a homage to | Roy Mustang (Fullmetal Alchemist). He's known as the Flame Alchemist, whose combat style involves the 'snapping' of his custom-made Ignition Cloth Gloves.