Monsoon

Description
Tornadoes will be generated on the enemy side of the field, travelling towards the player field. Enemies along the path will be in front of the tornadoes.

Strategy and Synergy
A solid spell, Monsoon is one of few Calamity-tier spells that are not on use. When cast, small tornadoes will drift from the opposite side of the arena towards your own side, dragging enemies along the way. The high amount of projectiles allows this to be used as a secondary, supportive spell to deal some passive damage without the need to aim. Against multiple targets, or the Gate boss, whom occupies all four rows, this spell can deal gigantic amounts of damage, all at a cost of 4 mana, which balances this spell out, considering the ease of use, high longevity and the lack of any drawback such as.

Can be an alternative to the sometimes, such as when against the Gate boss, as if all tornadoes strike the enemy, the average damage would be 600(without factoring in  values), while also costing 1 less mana to cast. It takes some time to reach this output, however, as the tornadoes are generated one a time, while EXPLOSION! delivers the payload all at once when cast, but is later consumed from your spells tab and greatly limits your mobility due to its innate resting period and Anchor.

Note that Monsoon can disrupt some boss patterns and make them more unpredictable. For example, if Terrable is pushed forward in the middle of her shockwave attacks on your side of the field, the shockwaves may unexpectedly advance two rows or hit the same row twice, making it harder to avoid them.