Elecbug | |||
File:MovePattern JumpToPlayerEndField.png | |||
Health:
|
140 | Move Type:
|
JumpToPlayerEndField |
Defense:
|
0 | Movements:
|
2 |
Money:
|
3 | Move Delay:
|
0.5 |
XP:
|
10 | Lerp Time:
|
2 |
Type:
|
Enemy | Start Delay:
|
0.5 |
Zone:
|
Ruins | Loop Delay:
|
4 |
ID:
|
Elecbug | Stagger:
|
true |
ElecError | |||
File:MovePattern JumpToPlayerEndField.png | |||
Health:
|
170 | Move Type:
|
JumpToPlayerEndField |
Defense:
|
0 | Movements:
|
3 |
Money:
|
Move Delay:
|
0.5 | |
XP:
|
Lerp Time:
|
1.6 | |
Type:
|
Enemy | Start Delay:
|
0.5 |
Zone:
|
Ruins | Loop Delay:
|
3.8 |
ID:
|
Elecbug2 | Stagger:
|
true |
ElecCrash | |||
File:MovePattern JumpToPlayerEndField.png | |||
Health:
|
200 | Move Type:
|
JumpToPlayerEndField |
Defense:
|
0 | Movements:
|
4 |
Money:
|
Move Delay:
|
0.5 | |
XP:
|
Lerp Time:
|
1.4 | |
Type:
|
Enemy | Start Delay:
|
0.5 |
Zone:
|
Ruins | Loop Delay:
|
3.6 |
ID:
|
Elecbug3 | Stagger:
|
true |
ElecBuz | |||
File:MovePattern JumpToPlayerEndField.png | |||
Health:
|
250 | Move Type:
|
JumpToPlayerEndField |
Defense:
|
0 | Movements:
|
4 |
Money:
|
Move Delay:
|
0.5 | |
XP:
|
Lerp Time:
|
1.2 | |
Type:
|
Enemy | Start Delay:
|
0.5 |
Zone:
|
Ruins | Loop Delay:
|
3.5 |
ID:
|
Elecbug4 | Stagger:
|
true |
Description[ | ]
The number of moves increases in higher tiers.
Strategy[ | ]
The Elecbug takes less knockback from spells like Kinetic Wave, only moving back one tile.
Trivia[ | ]
Beings | |
---|---|
Arctic | |
Fire | |
Forest | |
Ruins | |
Wasteland | |
Eden | |
Common |