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Enemies are hostile beings that inhibit progress towards Eden. This includes bosses, although enemies are distinguished by the fact that they're far squishier and are typical mooks who exist solely to provide you with tasty experience and money to spend. Every enemy has its own attack ability, movement pattern, and delay. Learning their movement pattern is key to victory. Usually, all enemies must be defeated in a zone in order to unlock access to the next zone.
Properties[ | ]
Scaling[ | ]
Enemy difficulty will increase which scales with Luck. This difficulty manifests in harder enemy variants and more enemies per zone. Enemies also gain increased stats at the start of the battle, depending on how far the player has progressed in the current run. Most summoned enemies, like Quarreling, do not gain this scaling.
Tiers[ | ]
Enemies start at tier 1, which is their weakest variant. If they have higher tiers, they will scale up over time until they hit their highest tier, which is tier 4. They can have higher stats and/or more diverse spell sets, which usually do more damage and are harder to dodge. Bosses have their own special scaling for tiers.
Higher tier enemies become palette swapped for a tier-specific color scheme.
Stagger[ | ]
If an enemy has the stagger property, they have an loop delay multiplier for each enemy alive. Ordinary enemies (up to 4) give 20% delay, structures give 15% increased delay and minions give 10% increased delay. Having any Hell Passes decreases the amount of delay by 10%.[1]
List[ | ]
Name | Sprite | Zone | Health |
---|---|---|---|
Artileree | Fire | 200 | |
Avenger | Forest-Shiso | 200 | |
Bomberboi | Fire | 200 | |
BreakBeamer | Ruins-Terra | 200 | |
Carpenter | Eden | 400 | |
ChargeCannon | Common | 300 | |
Colossus | Eden | 450 | |
Cornet | Eden | 450 | |
Crosser | Eden | 450 | |
Crusher | Eden | 450 | |
Decayer | Common | 220 | |
Diagon | Ruins | 250 | |
Elecbug | Ruins | 140 | |
Factory | Arctic | 220 | |
Firechild | Fire | 200 | |
Ghost | Ruins | 15 | |
Hailcaster | Arctic | 220 | |
Healdon | Forest | 250 | |
Hostage | Common | 250 | |
Ice Launcher | Arctic-Violette | 300 | |
Jellygen | Forest | 150 | |
Liger | Forest | 200 | |
Lurkr | Arctic | 250 | |
Luxcannon | Fire-Saffron | 300 | |
Machgunner | Fire | 250 | |
Manticore | Arctic | 250 | |
Minelayer | Fire-Gunner | 250 | |
Minfrost | Arctic | 150 | |
MonolithFire | Common | 350 | |
MonolithGun | Common | 350 | |
MonolithIce | Common | 350 | |
Obeamer | Fire | 200 | |
RapidCannon | Common | 200 | |
Reacter | Fire | 100 | |
Reaper | Arctic-Selicy | 250 | |
Revolver | Ruins | 200 | |
Shardshooter | Arctic | 200 | |
Shieldon | Ruins-Reva | 200 | |
Slasher | Ruins | 250 | |
Sniper | Arctic | 200 | |
Spearper | Ruins | 200 | |
Spintail | Forest | 200 | |
Sprouter | Forest-Hazel | 250 | |
TrinityCannon | Forest-Shiso | 200 | |
Zombee | Ruins | 200 |
Minions[ | ]
Minions, or summoned enemies, are enemies that have spawned after fight start. Most Execute effects in the game have checks to prevent minion farming, notably Lynchpin, Hired Gun and Soul Fire.
Name | Sprite | Zone | Health |
---|---|---|---|
F-Runt | 200 | ||
Quarreling | 300 |