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A[edit | edit source]

Anchor[edit | edit source]

See Anchor.pngAnchor

Attack Damage[edit | edit source]

See AtkDmg.pngAttack Damage

B[edit | edit source]

Being[edit | edit source]

An entity that can occupy a #Tile and has HP.

Break[edit | edit source]

See TileBreak.pngBreak

C[edit | edit source]

Consume[edit | edit source]

See Consume.pngConsume

Crack[edit | edit source]

See TileCrack.pngCrack

D[edit | edit source]

Deck[edit | edit source]

Your inventory of #Spells.

Defense[edit | edit source]

See Defense.pngDefense

E[edit | edit source]

F[edit | edit source]

Flame[edit | edit source]

See Flame.pngFlame

Flawless[edit | edit source]

Flawless is rewarded to the player upon completing a Zone without taking enemy damage (with notable exception of taking damage from Violette's unavoidable). This excludes Distress zones. The player gains 2 Money-icon.pngMoney.

Flow[edit | edit source]

See Flow.pngFlow, Flow.pngFlow Cast/On Flow

Found Remains[edit | edit source]

For completing or making it far in a given run before dying, the player is rewarded with artifacts in a subsequent run. See Found Remains

Fragile[edit | edit source]

See Fragile.pngFragile

Frost[edit | edit source]

See Frost.pngFrost

G[edit | edit source]

H[edit | edit source]

Hallway Fight[edit | edit source]

Community term for a non-Boss battle Zone.

Haste[edit | edit source]

See Haste.pngHaste

Health/HP[edit | edit source]

See Health-icon.pngMax HP, Health-icon.pngHeal

I[edit | edit source]

J[edit | edit source]

Jam[edit | edit source]

A Consume.pngconsumable spell that is obtained by various Spell or Artifact effects. It does nothing on its own but cost mana and spell slots, but the effects of the Spell or Artifact that granted you the Jam are usually strong.

See Jam.pngJam

K[edit | edit source]

Kit[edit | edit source]

A specific set of starting stats, weapon, artifact, and spells for a character. See the Heroes to see their kits.

Kunai[edit | edit source]

A Consume.pngconsumable spell that is obtained by various Spell or Artifact effects. It is a fast, straight shot spell.

See Kunai.pngKunai

L[edit | edit source]

Link[edit | edit source]

See Link.pngLink

Luck[edit | edit source]

See Luck.pngLuck

M[edit | edit source]

Mana[edit | edit source]

A regenerating resource needed to cast spells. If you don't have mana equal or more than the spell cost you try to use, the spell won't be cast.

See Mana.pngMana, MaxMana.pngMax Mana, ManaRegen.pngMana Regen

Money[edit | edit source]

See Money-icon.pngMoney

N[edit | edit source]

O[edit | edit source]

P[edit | edit source]

Piercing[edit | edit source]

This spell projectile does not disappear after hitting a target, allowing it to hit multiple targets.

Poison[edit | edit source]

See Poison.pngPoison

Q[edit | edit source]

R[edit | edit source]

Rarity[edit | edit source]

See Rarity

Reflect[edit | edit source]

See Reflect.pngReflect

Relocation[edit | edit source]

An effect that changes an entities position on the field. Not explicitly stated in the game, but many Kinesys.pngKinesys spells refer to this effect as Push, Pull, and Teleport. See Relocation.pngRelocation

Removal[edit | edit source]

See Removal.pngRemoval

Root[edit | edit source]

See Root.pngRoot

S[edit | edit source]

Sera[edit | edit source]

See Money-icon.pngMoney

Shield[edit | edit source]

See Shield.pngShield

Shuffle[edit | edit source]

See Shuffle.pngShuffle

SK[edit | edit source]

Community term short for Shopkeeper.

Spell Power[edit | edit source]

See SpellPower.pngSpell Power

Spell[edit | edit source]

A action that provides an effect when used. Spell becomes unavailable after use until you shuffle.

Stack[edit | edit source]

A resource or ailment pool totaling the amount gathered indicated by an icon and number underneath a #Being. This includes Flow, Trinity, Frost, and more.

Structure[edit | edit source]

An entity on the field that is usually neutral and can affect both the player and enemies. Some are summoned through spells, while some are spawned at the start of a battle.

Summon[edit | edit source]

See Summon.pngSummon

T[edit | edit source]

Tile[edit | edit source]

A space on the field in which can be occupied by a being, spell attack, or environmental effect. Tiles generally are traversed in 4 directions: Up, Down, Left, Right. Some spells may travel diagonally through tiles.

Trinity[edit | edit source]

See Trinity.pngTrinity, TrinityCast.pngTrinity Cast

U[edit | edit source]

Upgrader[edit | edit source]

See Upgrader.pngUpgrader

V[edit | edit source]

W[edit | edit source]

World[edit | edit source]

A set of themed zones with a boss at the end. The 5 worlds are Fire, Arctic, Forest, Ruins, and Eden.

X[edit | edit source]

Y[edit | edit source]

Z[edit | edit source]

Zone[edit | edit source]

A section of a #World that the player traverses through. Each zone will have a type designated by its icon.

See Zones

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