Glossary
Contents
A[edit | edit source]
Anchor[edit | edit source]
See Anchor
Attack Damage[edit | edit source]
See Attack Damage
B[edit | edit source]
Being[edit | edit source]
An entity that can occupy a #Tile and has HP.
Break[edit | edit source]
See Break
C[edit | edit source]
Consume[edit | edit source]
See Consume
Crack[edit | edit source]
See Crack
D[edit | edit source]
Deck[edit | edit source]
Your inventory of #Spells.
Defense[edit | edit source]
See Defense
E[edit | edit source]
F[edit | edit source]
Flame[edit | edit source]
See Flame
Flawless[edit | edit source]
Flawless is rewarded to the player upon completing a Zone without taking enemy damage (with notable exception of taking damage from Violette's unavoidable). This excludes Distress zones. The player gains 2 Money.
Flow[edit | edit source]
See Flow,
Flow Cast/On Flow
Found Remains[edit | edit source]
For completing or making it far in a given run before dying, the player is rewarded with artifacts in a subsequent run. See Found Remains
Fragile[edit | edit source]
See Fragile
Frost[edit | edit source]
See Frost
G[edit | edit source]
H[edit | edit source]
Hallway Fight[edit | edit source]
Community term for a non-Boss battle Zone.
Haste[edit | edit source]
See Haste
Health/HP[edit | edit source]
I[edit | edit source]
J[edit | edit source]
Jam[edit | edit source]
A consumable spell that is obtained by various Spell or Artifact effects. It does nothing on its own but cost mana and spell slots, but the effects of the Spell or Artifact that granted you the Jam are usually strong.
See Jam
K[edit | edit source]
Kit[edit | edit source]
A specific set of starting stats, weapon, artifact, and spells for a character. See the Heroes to see their kits.
Kunai[edit | edit source]
A consumable spell that is obtained by various Spell or Artifact effects. It is a fast, straight shot spell.
See Kunai
L[edit | edit source]
Link[edit | edit source]
See Link
Luck[edit | edit source]
See Luck
M[edit | edit source]
Mana[edit | edit source]
A regenerating resource needed to cast spells. If you don't have mana equal or more than the spell cost you try to use, the spell won't be cast.
See Mana,
Max Mana,
Mana Regen
Money[edit | edit source]
See Money
N[edit | edit source]
O[edit | edit source]
P[edit | edit source]
Piercing[edit | edit source]
This spell projectile does not disappear after hitting a target, allowing it to hit multiple targets.
Poison[edit | edit source]
See Poison
Q[edit | edit source]
R[edit | edit source]
Rarity[edit | edit source]
See Rarity
Reflect[edit | edit source]
See Reflect
Relocation[edit | edit source]
An effect that changes an entities position on the field. Not explicitly stated in the game, but many Kinesys spells refer to this effect as Push, Pull, and Teleport.
See
Relocation
Removal[edit | edit source]
See Removal
Root[edit | edit source]
See Root
S[edit | edit source]
Sera[edit | edit source]
See Money
Shield[edit | edit source]
See Shield
Shuffle[edit | edit source]
See Shuffle
SK[edit | edit source]
Community term short for Shopkeeper.
Spell Power[edit | edit source]
See Spell Power
Spell[edit | edit source]
A action that provides an effect when used. Spell becomes unavailable after use until you shuffle.
Stack[edit | edit source]
A resource or ailment pool totaling the amount gathered indicated by an icon and number underneath a #Being. This includes Flow, Trinity, Frost, and more.
Structure[edit | edit source]
An entity on the field that is usually neutral and can affect both the player and enemies. Some are summoned through spells, while some are spawned at the start of a battle.
Summon[edit | edit source]
See Summon
T[edit | edit source]
Tile[edit | edit source]
A space on the field in which can be occupied by a being, spell attack, or environmental effect. Tiles generally are traversed in 4 directions: Up, Down, Left, Right. Some spells may travel diagonally through tiles.
Trinity[edit | edit source]
See Trinity,
Trinity Cast
U[edit | edit source]
Upgrader[edit | edit source]
See Upgrader
V[edit | edit source]
W[edit | edit source]
World[edit | edit source]
A set of themed zones with a boss at the end. The 5 worlds are Fire, Arctic, Forest, Ruins, and Eden.
X[edit | edit source]
Y[edit | edit source]
Z[edit | edit source]
Zone[edit | edit source]
A section of a #World that the player traverses through. Each zone will have a type designated by its icon.
See Zones