A[ | ]
Anchor[ | ]
See Anchor
Attack Damage[ | ]
See Attack Damage
B[ | ]
Being[ | ]
An entity that can occupy a #Tile and has HP.
Break[ | ]
See Break
C[ | ]
Consume[ | ]
See Consume
Crack[ | ]
See Crack
D[ | ]
Deck[ | ]
Your inventory of #Spells.
Defense[ | ]
See Defense
E[ | ]
F[ | ]
Flame[ | ]
See Flame
Flawless[ | ]
Flawless is rewarded to the player upon completing a Zone without taking enemy damage (with notable exception of taking damage from Violette's unavoidable). This excludes Distress zones. The player gains 2 Money.
Flow[ | ]
See Flow, Flow Cast/On Flow
Found Remains[ | ]
For completing or making it far in a given run before dying, the player is rewarded with artifacts in a subsequent run. See Found Remains
Fragile[ | ]
See Fragile
Frost[ | ]
See Frost
G[ | ]
H[ | ]
Hallway Fight[ | ]
Community term for a non-Boss battle Zone.
Haste[ | ]
See Haste
Health/HP[ | ]
I[ | ]
J[ | ]
Jam[ | ]
A consumable spell that is obtained by various Spell or Artifact effects. It does nothing on its own but cost mana and spell slots, but the effects of the Spell or Artifact that granted you the Jam are usually strong.
See Jam
K[ | ]
Kit[ | ]
A specific set of starting stats, weapon, artifact, and spells for a character. See the Heroes to see their kits.
Kunai[ | ]
A consumable spell that is obtained by various Spell or Artifact effects. It is a fast, straight shot spell.
See Kunai
L[ | ]
Link[ | ]
See Link
Luck[ | ]
See Luck
M[ | ]
Mana[ | ]
A regenerating resource needed to cast spells. If you don't have mana equal or more than the spell cost you try to use, the spell won't be cast.
See Mana, Max Mana, Mana Regen
Money[ | ]
See Money
N[ | ]
O[ | ]
P[ | ]
Piercing[ | ]
This spell projectile does not disappear after hitting a target, allowing it to hit multiple targets.
Poison[ | ]
See Poison
Q[ | ]
R[ | ]
Rarity[ | ]
See Rarity
Reflect[ | ]
See Reflect
Relocation[ | ]
An effect that changes an entities position on the field. Not explicitly stated in the game, but many Kinesys spells refer to this effect as Push, Pull, and Teleport. See Relocation
Removal[ | ]
See Removal
Root[ | ]
See Root
S[ | ]
Sera[ | ]
See Money
Shield[ | ]
See Shield
Shuffle[ | ]
See Shuffle
SK[ | ]
Community term short for Shopkeeper.
Spell Power[ | ]
See Spell Power
Spell[ | ]
A action that provides an effect when used. Spell becomes unavailable after use until you shuffle.
Stack[ | ]
A resource or ailment pool totaling the amount gathered indicated by an icon and number underneath a #Being. This includes Flow, Trinity, Frost, and more.
Structure[ | ]
An entity on the field that is usually neutral and can affect both the player and enemies. Some are summoned through spells, while some are spawned at the start of a battle.
Summon[ | ]
See Summon
T[ | ]
Tile[ | ]
A space on the field in which can be occupied by a being, spell attack, or environmental effect. Tiles generally are traversed in 4 directions: Up, Down, Left, Right. Some spells may travel diagonally through tiles.
Trinity[ | ]
See Trinity, Trinity Cast
U[ | ]
Upgrader[ | ]
See Upgrader
V[ | ]
W[ | ]
World[ | ]
A set of themed zones with a boss at the end. The 5 worlds are Fire, Arctic, Forest, Ruins, and Eden.
X[ | ]
Y[ | ]
Z[ | ]
Zone[ | ]
A section of a #World that the player traverses through. Each zone will have a type designated by its icon.
See Zones