Unlock Level:
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Rarity:
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Common |
ID:
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Sleight |
Tags:
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Player |
Upgrades:
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Description[ | ]
Trigger Shuffle artifacts.
Strategy and Synergy[ | ]
This spell goes hand-in-hand with the Gunner, since his Cover Fire artifact can be pulled over without the need of a Shuffle and his starting weapons are pretty decent, making for a good catalyst spell.
Any other on-shuffle artifacts such as Bolt Action, Scales, Life Jacket, Pocket Sand, Pinwheel and Pocket Watch synergizes greatly with Sleight, allowing the player to trigger their abilities up to twice (or more, if using Bolt-Action) per shuffle (When casting Sleight and later on when actually re-shuffling the deck).
Tessellate, RockTumbler, Trap Card and Tutu turns Sleight into a good catalyst for Trinity and Flow oriented decks, while the latter two makes Sleight a somewhat viable spell for offense, albeit difficult to use effectively for this purpose.
It is important to highlight that although it triggers your own Shuffle artifacts, it can also trigger the enemie's artifacts if they have certain effects, as an example of enemy shuffle artifacts is permanent Spell Power increase, temporary Defense boost for ~10 seconds or even Shield gain that works similarly to Scales, but this effect can vary depending on which artifacts they have, in majority of cases this is not problematic, it can however make certain bosses slightly difficult or outright dangerous.
Trivia[ | ]
- The icon is likely referencing Sleight of hand.